
Rocket and Sky
A downloadable game for Windows
ROCKET AND SKY
Two soldiers. One war. You play both.
A love letter to *Desert Strike*, with the half it never had: when the gunship is
the wrong tool for the job, you set her down, climb out, and finish it on foot.
---
Sky flies. Rocket walks.
SKY flies the gunship. Isometric, weighty, always burning fuel. Hydra rockets,
Hellfire missiles, a chin gun, and a winch for anyone who needs to get out of
there.
ROCKET is the man on the ground. First person, a rifle, and the parts of the
map a helicopter can't reach — inside the compounds, under the roofs, down the
alleys of the city.
And here's the rule that makes it work: a rifle doesn't open armour. On foot
you clear what's soft — sentries, anti-air guns, fuel dumps, listening posts. For
steel you call Sky. Neither half of the game can finish the war alone.
---
One map, eleven missions
A single continuous desert: a city, four bases, oil fields, camps buried in the
dunes and a road that runs through all of it. No level select, no loading between
areas. You fly there.
- ARMORED COLUMN — five tanks on the highway
- SECTOR RADARS — blind them
- CIVILIAN RESCUE — get them out
- EAST CAMP — clear it
- LISTENING POST— silence it
- DESERT CONVOY — stop it before it arrives
- OIL WELLS— burn them
- STOLEN INTEL — go in on foot and take it back
- BREAK THE SIEGE — allies are pinned down and holding. Get there.
- FUEL DUMP — optional
- MIA RECOVERY — optional, and long: twenty-four people are still out there
---
Controls
Gamepad is supported (tested with an Xbox 360 pad on Windows).
| | Flying | On foot |
|---|---|---|
| Move | Left stick / WASD / arrows | Left stick / WASD |
| Look | — | Right stick / mouse |
| Fire | RT or RB / Space | RB / left click |
| Aim | — | LB / right click |
| Hydra | A / Q / left click | — |
| Hellfire | B / R / right click | — |
| Action (get in, get out, pick up) | X / E | X / E |
| Jump · Crouch · Run · Reload | — | A · B · L3 · Y |
| Map | Y / M | — |
| Call the helicopter | — | D-pad down / F |
| Pause | Start / Esc | Start / Esc |
---
Saving
The game saves by itself every time you set down at a base. Park on one, let go
of the controls, and the engine winds down and offers to save and quit — so you
can stop where it makes sense to stop and pick it up later.
This is a beta, and it shows
One level, playable start to finish, and I want to know where it breaks.
If either of the two soldiers falls, you lose all your progress—proceed with caution.
Credits
Made by FOKO GAMES.
Built with Unity. Uses assets from:
- POLYGON Military Pack · POLYGON FPS · Simple Military — Synty
Studios. Environments, vehicles, buildings, characters and weapons
- War FX and Cartoon FX — Jean Moreno (JMO Assets)
- FX Pack 1 Cartoon — explosions and fireballs
- Kino — image effects
- Easy Main Menu · Touch Joysticks · Vortex Game Studios · Unity Standard Assets
| Published | 3 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | FOKO GAMES |
| Genre | Shooter, Action |
| Tags | First-Person, FPS, Third Person, Unity |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:
Development log
- Rocket and Sky3 days ago



Comments
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very good
The game looks really nice! :P
Ty ❤️